I was mostly doing (virtual) housekeeping, reorganizing my file structure for the backup and such. Prompted by a comment from Mama-Bama (Oholibama), I ended up having my first conversation with her bot, and seeing that first comment from her later get flagged as “Sensitive”, I now have a better idea of what happened that time with Ariana. (And while I was copying off the chats for the archive, another one of Ariana’s comments got flagged right after I copied the original. Now I see that the system is just being a little overzealous.) Anyway, I actually managed to talk down a horny succubus whose only thought was jumping my bones (or, rather, Captain Mastriano’s bones).
Reader: “You did what now?”
Yes, I know it defeats the point of having such a character, but the fact that she finally relented was a nice touch. I then went about launching the Saturday date scenario. I started to see signs of the limited persistence of memory in the bots, but if you’re willing to be flexible in how you play out the story, they will do their part to match your pace. Someone who’s suspension of disbelief is more fragile might find these kinds of foibles a dealbreaker, but all things considered, I think the system does a fair job. Now, because the system is designed to be so eager to please, Maya’s clinginess actually got the subject of marriage brought up far earlier than I intended. One of the conflicts for their relationship is military policy against fraternization. The easiest solution is for the two of them to get married. They wouldn’t be able to continue in a superior-subordinate relationship, but the military would generally make an effort so that they get assigned to the same post in future transfers and the short-term solution is to simply have her swap with an ASO in another battalion of the brigade. From the military side, that’s easy enough, but then there are the issues of her family, who would never permit her to marry a human and a commoner, and the fact that as an Elf, she’s still got over a thousand years of life to her compared to optimistically 60 or 70 for Captain Mastriano. Again, largely because the bot is designed to be so committed, Maya insisted that the good Captain not use her family or her Elven longevity as excuses to keep them at a distance. Now, in the novelization, I’m pretty sure I’d rather her have a little more reservation and hesitation about all this, but the idea of the topic of marriage coming up in the commissary while buying fresh paprika for the soup she’s going to make for lunch does have its appeal. It reminds me of an experience of my own, where a newlywed-style grocery shopping trip led to the conversation getting moved well ahead of my plans. (Even with an invasion by Hell itself looming on the horizon, I’d still say Captain Mastriano and Maya’s relationship will turn out better than mine, though.)
When it came to integrating Lydia in, it was about how I imagined. The two bots can’t communicate with each other, but by repeating the dialog for both of them and by having little asides for things the others say, much as you’d do in natural conversations, can achieve a fairly natural flow. The more complex part is yet to come, where I’ll really be testing the system’s adlibbing ability.
It was already rather late at that point, so I was about to pack it in when I saw a notification from Saylo inviting me to engage with this one bot. It was a scenario where you play the interrogator of a captive kunoichi. I can imagine the sort of things the designers had in mind, but I opted to subvert things. Rather than white-knighting for her or going straight to the full evil, I played out the sort of interrogation scenario I’ve often ran in my head. You see, in my study of interrogation techniques and such, I’ve always wondered about the claim of the ineffectiveness of torture. Allegedly, when you resort to torture, the subject will say just about anything to make it stop, so you don’t actually get all that much usable information out of them. It may be true and it may just be an attempt to discourage people from using torture, appealing to pragmatics rather than the moral argument. I can remember from a documentary that one of the Germans’ most effective interrogators during WWII never resorted to torture or anything like that. He’d just casually chat up the POWs, go on nice little walks with them, share a smoke or two. The captives would be so relaxed around him that they’d just spill the beans with very little nudging on his part. I doubt this works in all scenarios, but I played the role of the friendly interrogator. Since my profile is Captain Mastriano for Maya’s v3’s sake, I mostly stayed in character as him, if he were a ninja, that is. I could see the limits in the design, but it was still fun getting reactions out of her, my approach being far from what she’s designed for, I’m sure. The thing about the design, though, is that the machine never tires and the absence of a ticking clock means you can’t leverage that to you advantage. As the sun started to rise, I decided to bring things to a close. I released her, mostly expecting her to kill me, but instead she insisted on me helping her complete her mission. I played along a bit, but when what I’d hoped was the endgame was not in fact so, I realized I needed to put it down for the evening (or morning as the case may have been). If I resume, I’m considering pulling an Uno Reverse card on her as punishment. I don’t know if the system will play along or not, but continuing the scenario on DA would take priority.
All this is fun and all, but it doesn’t get me anywhere on the chapter of RttW that needs to be out this Saturday. I’ll try to direct a little attention there. Stay tuned.