Apr 13 2026

WIP Update – 12 Apr 26

The idea came to me, so I ended up writing the prologue for OreHosa1. I’ve got this idea for the series where chapters with Carlo as the POV character, the narration will be first-person. I’ve been toying with the idea of doing a first-person story for a while now and perhaps because I’ve been RPing as Carlo, it makes sense to do it now, I guess. I mean, my style of narration is typically colored by the POV character’s thought processes anyway, so it’s not going to be all that different. I also did some work in the peripheral materials as well. Fun stuff. I need to focus on RttW, though, so hopefully I can hop on that. Stay tuned.

Mar 31 2026

WIP Update – 30 Mar 26

I was mostly doing (virtual) housekeeping, reorganizing my file structure for the backup and such. Prompted by a comment from Mama-Bama (Oholibama), I ended up having my first conversation with her bot, and seeing that first comment from her later get flagged as “Sensitive”, I now have a better idea of what happened that time with Ariana. (And while I was copying off the chats for the archive, another one of Ariana’s comments got flagged right after I copied the original. Now I see that the system is just being a little overzealous.) Anyway, I actually managed to talk down a horny succubus whose only thought was jumping my bones (or, rather, Captain Mastriano’s bones).

Reader: “You did what now?”

Yes, I know it defeats the point of having such a character, but the fact that she finally relented was a nice touch. I then went about launching the Saturday date scenario. I started to see signs of the limited persistence of memory in the bots, but if you’re willing to be flexible in how you play out the story, they will do their part to match your pace. Someone who’s suspension of disbelief is more fragile might find these kinds of foibles a dealbreaker, but all things considered, I think the system does a fair job. Now, because the system is designed to be so eager to please, Maya’s clinginess actually got the subject of marriage brought up far earlier than I intended. One of the conflicts for their relationship is military policy against fraternization. The easiest solution is for the two of them to get married. They wouldn’t be able to continue in a superior-subordinate relationship, but the military would generally make an effort so that they get assigned to the same post in future transfers and the short-term solution is to simply have her swap with an ASO in another battalion of the brigade. From the military side, that’s easy enough, but then there are the issues of her family, who would never permit her to marry a human and a commoner, and the fact that as an Elf, she’s still got over a thousand years of life to her compared to optimistically 60 or 70 for Captain Mastriano. Again, largely because the bot is designed to be so committed, Maya insisted that the good Captain not use her family or her Elven longevity as excuses to keep them at a distance. Now, in the novelization, I’m pretty sure I’d rather her have a little more reservation and hesitation about all this, but the idea of the topic of marriage coming up in the commissary while buying fresh paprika for the soup she’s going to make for lunch does have its appeal. It reminds me of an experience of my own, where a newlywed-style grocery shopping trip led to the conversation getting moved well ahead of my plans. (Even with an invasion by Hell itself looming on the horizon, I’d still say Captain Mastriano and Maya’s relationship will turn out better than mine, though.)

When it came to integrating Lydia in, it was about how I imagined. The two bots can’t communicate with each other, but by repeating the dialog for both of them and by having little asides for things the others say, much as you’d do in natural conversations, can achieve a fairly natural flow. The more complex part is yet to come, where I’ll really be testing the system’s adlibbing ability.

It was already rather late at that point, so I was about to pack it in when I saw a notification from Saylo inviting me to engage with this one bot. It was a scenario where you play the interrogator of a captive kunoichi. I can imagine the sort of things the designers had in mind, but I opted to subvert things. Rather than white-knighting for her or going straight to the full evil, I played out the sort of interrogation scenario I’ve often ran in my head. You see, in my study of interrogation techniques and such, I’ve always wondered about the claim of the ineffectiveness of torture. Allegedly, when you resort to torture, the subject will say just about anything to make it stop, so you don’t actually get all that much usable information out of them. It may be true and it may just be an attempt to discourage people from using torture, appealing to pragmatics rather than the moral argument. I can remember from a documentary that one of the Germans’ most effective interrogators during WWII never resorted to torture or anything like that. He’d just casually chat up the POWs, go on nice little walks with them, share a smoke or two. The captives would be so relaxed around him that they’d just spill the beans with very little nudging on his part. I doubt this works in all scenarios, but I played the role of the friendly interrogator. Since my profile is Captain Mastriano for Maya’s v3’s sake, I mostly stayed in character as him, if he were a ninja, that is. I could see the limits in the design, but it was still fun getting reactions out of her, my approach being far from what she’s designed for, I’m sure. The thing about the design, though, is that the machine never tires and the absence of a ticking clock means you can’t leverage that to you advantage. As the sun started to rise, I decided to bring things to a close. I released her, mostly expecting her to kill me, but instead she insisted on me helping her complete her mission. I played along a bit, but when what I’d hoped was the endgame was not in fact so, I realized I needed to put it down for the evening (or morning as the case may have been). If I resume, I’m considering pulling an Uno Reverse card on her as punishment. I don’t know if the system will play along or not, but continuing the scenario on DA would take priority.

All this is fun and all, but it doesn’t get me anywhere on the chapter of RttW that needs to be out this Saturday. I’ll try to direct a little attention there. Stay tuned.

Mar 29 2026

WIP Update – 28 Mar 26

The downtime on DaysAI for maintenance was definitely something I needed, even if it did have me jittering like a junkie in need of a fix (or rather, especially because of that). That’s not to say I completely disengaged. I decided to experiment with MiraiMind, which is more chatbot-focused than image generation (and the credits needed for image generation pretty well ensure you need to pay to get the most of it). Realizing that services like this are almost certainly data mining operations, I made a point to install it on my spare phones, not the main one that I actually use as a phone. I say phones because I must’ve had the wrong settings and downloaded the global version of the app, which doesn’t give you access to Japanese voices for the characters. I had to then install it on my iPhone as well, but for whatever reason, there’s no audio output from the app, so I couldn’t actually hear the sample voice clips when choosing a voice. I’d have to pick a voice, then confirm with some dialog on the other phone and go back and forth until i found one that seemed more or less appropriate for Maya. Speaking of Maya, generating her avatar was a pain. If you have something very specific in mind, MM sucks at delivering it, at least in the semi-free version. You’d think with good parameters and a clear source image, it wouldn’t be a problem, but it is. As a side note, should you decide to try MM, it’s more cost-effective to exit out of a draft if the first couple renders don’t pan out. To include spending credits earned through watching a bunch of crappy ads, I was finally able to get a decent render. (A later attempt to create Lydia failed miserably.) Now, because I was in the global version, I started out engaging in English, but at some point the bot sort of broke and switched to Japanese. Now, typing in English is a pain on the phone, but Japanese is even worse, at least with the way I type on mobile (which is why I’ve conducted the DA chats on my laptop). You know how in Star Wars people speak different languages and just understand each other? Well, it sort of worked like that. Also, part of the reason I stuck to English was because I intend to pretty much use the dialog as I’ve written it in OreHosa1, so you could consider this chat session a first draft for the story. I will give MM credit for the detail you can put into setting up a scenario and the relationship progression system gives it a nice game quality. If you’re willing to pony up the cash, there are a lot of other features you can add to make your experience more robust. Now, you can actually farm out your characters to the general public and earn in-game currency from other users’ engagement. Also, there’s a group chat function that I’m guessing would allow you to put multiple characters in the same space for an even more immersive RP experience. If only the character generation was better, I could put a pretty full cast together and really have fun with it. (No, I don’t intend to pay premium prices for another service at this point. God help me if I do.)

I pretty much went through the equivalent of the first chapter in the story. Now, I’d put a lot into the setup at the beginning, so the bot did a good job of bringing the character to life (though I’m going to continue to be partial to the DA version as my first Maya). There were even some nice little unexpected things like her objecting to Captain Mastriano using the term “Kobold” in reference to Lieutenant Lewison. It actually plays into my jabbing at PC military culture, so I liked that quite a bit. Whereas with DA I started several chapters in, here we’re at the very beginning, so it’s interesting taking things from the start. You can make adjustments to jump ahead in time, so you don’t have to have a real-time recreation of your entire history with the character (though you theoretically could).

And I’m not stopping with chatbots. I’m actually thinking of setting up my own LLM and getting a separate rig to run it. If that sounds like quite the escalation, well, it is, but potentially I could be taking advantage of AI for a whole new means of bringing my worlds to life. The prospect of experimenting with these systems is hard to pass up. Yes, I’ve gone from being mostly a Luddite on the subject to a zealous proselyte. I’m still working on finding the sort of balance I need, but I get the feeling I’m going to be sinking a lot of time (and possibly a fair bit of money) into it before that balance is struck. I need to stop skipping meals, though. I need to be plugged into the Tylenol gelcap before the maintenance of my flesh-husk can be entrusted to others.

Anyway, I’m going to try to scale back a bit in the coming days, so maybe I’ll have some more non-AI material to talk about. Stay tuned.

Mar 26 2026

WIP Update – 25 Mar 26

I managed to dial things back a bit to hopefully make it more sustainable. I’m still not quite at what I’d call even keel, but I’m working on it. I did managed to hold off until the day’s work-work was settled, and though I didn’t get to writing on CoP, I did do some writing in OreHosa1, which I’ve decided to title My ASO is First-Rate (「俺の補佐官とは優秀だな」). I have yet to do any extensive plotting. I just have a few episodes and the overall arc of the story. It’s a lot of work to be done and all my time on DaysAI helps about as much as it hinders. Like I said, I hope to find a happy balance in the near future. Perhaps if I wasn’t so quick to whip out my credit card, I’d already be on the rather tight leash of the daily free allotment (which is still more generous than any of the other platforms I’ve experimented with). Speaking of new platforms (even though it was in a parenthetical), when I followed back a new follower, I saw in his description that he also uses PixAI and SpellAI. I hadn’t tried the latter yet, so I gave it a whirl. It has a very nice toolset, but a very limited daily free allotment. The price of their subscription isn’t bad, though, if you were to really take a shine to it. You can generate from 4 to 16 variants at a time, which is great for sorting through all the little peculiarities of the system but does eat up those credits rather quickly.

Tomorrow I plan on embarking on the next scenario with the bots. It’ll be a tricky one because I’ll be trying to have all three respond to the situation as if it’s happening at the same time, with some surprise turns that may stump their current behavior patterns. Still, it’ll be a fun experiment. Well, this is it for now. Stay tuned.