Dec 11 2023

Introduction to the World

Since I’m going to be kicking off the Welcome to the World series in the next couple weeks, I thought I might go ahead and give you a quick overview of what the World is and how it works before we get started. If you’d rather let the World reveal itself over the course of the story, you can ignore this post. Anyway, without further ado…

Whereas the Planet in the Tellus Arc is a parallel world to our Earth with the same overall dimensions, the World of WttW is a little more abstract. Rather than a sphere, it’s a helix, starting with the Royal Capital of Axios in Upper Midgard (what one might term “the Zeroeth Trial”) and terminating in the Womb of the World, the site of the Twenty-first Trial. The World is divided into twenty-one zones known as the Trials, with an additional four Hidden Trials that branch off the Golden Path running from one end of the World to the other. The Trials vary in size but are limited and bound by invisible walls known as the Barrier. There is one way in and one way out of each Trial (excepting the ones that branch off into a Hidden Trial). The Exit Gate can only be activated after defeating the Trial Master, the boss monster of each Trial. Because each Trial is not connected by ordinary geography, you could face wildly different biomes going from one Trial to the next. The further you descend, the stronger the monsters are, and as a general principle, if you’re strong enough to beat one Trial Master, you will be just strong enough to survive in the next Trial.

There are two kinds of humans in the World: the Summoned (Players) and People of the World (NPCs). The People of the World are the descendants of the original inhabitants of the World, while the Summoned are brought into the World from Earth to participate in the Game. The goal of the Game is to complete the Trials and defeat the final Trial Master, the God-Dragon Ur-Tiamat, who is said to be the root of all evil in the world. The Summoned have greater potential than the People of the World (in numerical terms, the People of the World are level-capped at 40 while the Summoned are level-capped at 80) and are therefore the only ones with any chance of winning the Game. One way the World ensures the division between between the Summoned and the People of the World is that the two cannot interbreed. Another is that it is very difficult for the Summoned to survive without adventuring, but adventuring also has a high mortality rate (with a single annual cohort typically being reduced by half in the first year alone). Players are able to have children with each other, but a small portion even survive long enough to reach child-bearing age, much less find the stability to raise children, then Second-Generation Players have challenges of their own, such as a high risk of being orphaned and being pushed into adventuring too early with fatal results. Second-Generation Players are valued because they inherit some of their parents’ abilities, which gives them an advantage over the newly Summoned, though overconfidence in this potential often leads to the aforementioned fatal results.

Tied to the goal of winning the Game is the concept of the Brave. It is believed that the Brave is the only Player capable of reaching Level 99 and therefore most likely to stand a chance against Ur-Tiamat, who is also said to be Level 99. What’s more, it is believed that the Brave will possess the Blessings of all of the Twelve Gods of the World. You see, each Summoned chooses a Patron among the Twelves and receives Blessings as a reward for their faith. These Blessings can be inherited from parents to children, so in theory, a child with all twelve Blessings could be achieved by the fifth generation, but efforts to orchestrate a breeding program have failed to yield fruit, as it were.

I’ll stop here as I could keep on going for a good long while if I let myself. I’m thinking of doing little featurettes on different aspects of the World and the game system as we go, breaking things up into digestible chunks (though I may actually publish the full game guide on the site at a later date). I don’t know if we’ll have one of those featurettes next week or if we’ll do something else. Stay tuned.

Dec 10 2023

WIP Update – 09 Dec 23

I put the finishing touches on the epilogue of NagaTen before posting and now it’s done. At 41,441 words, it’s the shortest story I’ve written thus far and will probably warrant an expansion in the future. So, unless my count is off, that makes 23 books completed so far. Not too shabby if I say so myself.

I was also doing some work in the peripheral materials for WttW, which will feed into my work on RttW and such. As far as going forward with RttW as NagaTen’s follow-up is concerned, I already have more than enough written to give me a good head-start, but I need to stick to my pledge to get things properly plotted out beforehand. Work to be done. Anyway, I guess that’s it for now. Stay tuned.

Dec 09 2023

WIP Update – 08 Dec 23

Once again, I made a little progress on the Epilogue of NagaTen before passing out. Man, what a slog it’s been and I still have a bit left to go. I’ll have to get it done before posting the update. Stay tuned.

Dec 08 2023

WIP Update – 07 Dec 23

All I did Wednesday was make a few adjustments to the RttW stuff I wrote the day before and jot down notes about Byzantine currency… for reasons. I didn’t figure that quite warrant its own post. Anyway, I followed it up with making some progress on the epilogue of NagaTen, but I yet again passed out before finishing. Now I’m starting to get dangerously close to the deadline. I’ll feel silly if I couldn’t finish a matter of several paragraphs with week’s time, even if work has become busier as we wind things down or the calendar year. Stay turned.

Dec 06 2023

WIP Update – 05 Dec 23

I once again just inched my way through a paragraph of the epilogue of NagaTen before consciousness decided to take its leave of me. It really is dragging things out, isn’t it?

That would be the end of it, but earlier in the day, I found myself having a rather light workday and I was gripped by a sudden surge of inspiration. You see, I’m considering Return to the World as the follow-up to NagaTen and I dang near did the whole week’s quota adding to Chapters 8 and 9. I’d almost forgotten what it feels like for the words to flow so freely. I could get used to it, but the artistic temperament isn’t nearly obliging. Anyway, you can probably expect more to come on that front. Stay tuned.

Dec 05 2023

WIP Update – 04 Dec 23

So, when I finally got around to writing, I’m already on shaky ground as I work on a precious single paragraph of the epilogue of NagaTen, trying to correct an abundance of typos as my consciousness began to flicker out… only to later discover I’d pressed the Enter key long enough to add 70 pages to the manuscript. If only that was content, I wouldn’t have to worry about the wordcount.

Anyway, there’s not that much I need to write, but I do need to actually get it done. Here’s to getting more done next time. Stay tuned.

Dec 04 2023

Tara Ma, Æther Drives and Hybrids

The fact that I didn’t commit to writing the Chronicles of the Æther War series before starting on the Post-Apocalyptic and Fifth Empire Cycles takes away a bit of the mystery of the Æther War. Now when I do start on that series, it will come off more like a prequel to all these books I’ve already finished rather than the base from which everything else springs from. Anyway, given the plots of Everyday Magic 3 and Nagareboshi Tennyo, it seems like a good time to provide a somewhat comprehensive overview of the singular figure who is so pivotal to all the goings-on in the New Earth Empire from the immediate pre-Æther War era and beyond. The short “Say Hello to Mother” provides a primer for all this. Although I’m not going to reveal her true identity just yet, the entity known as Tara Ma is the source of all magic (which the Empire would call ‘Arcana’ to make it sound slightly more respectable). Tara Ma emits a unique energy that was dubbed “æther”, originally meant to be a placeholder label that ultimately stuck. This æther was later subdivided into three different types based on its effects. Alpha-type æther (also known as “neutral æther”) is the basic medium by which the Arcana operates. Much as light through a prism, it can be filtered into different elemental types, not only the classic four elements of Greek and Buddhist thought but others as well, which often results in the “element” label being dropped in favor of the more all-encompassing term “aspect”. Beta-type æther (“living æther”) acts as both a catalyst and something of a preservative for biological processes, which proves useful not only for terraforming but also as a method of juvenation and life extension therapy. Gamma-type æther (“transforming æther”) affects change in living organism, which produces the “Others” (think fantasy creatures and whatnot) which are better optimized to process æther. One key aspect of æther is that it can only be generated and processed by organic matter, specifically living organisms, though some inorganic matter can serve as conduits and receptacles of æther energy.

Tara Ma’s æther emissions only had an effective range of about 25,000km, which meant that access to the Arcana was limited to close proximity to Tara Ma. The objective was then to expand this range. Attempts were made to artificially generate æther to no effect, so attention then turned to duplicating Tara Ma herself. Although there were some experiments with breeding Tara Ma, the more effective strategy was mass cloning. They could not match the output of the original, but they were not subject to the same temperamental fluctuations in power either. These clones became the core of the Æther Drives that were used not only to power warships, starbases and the like but also to serve as the Core Units of offworld colonies, dramatically accelerating the process of terraforming worlds. How dramatically? Think along the lines of the Genesis Device in Star Trek. A process that would normally take over a hundred years could be completed in under a decade. This was a massive boon to the Empire’s expansion as it jockeyed with the Martian Alliance and the Jovian Federation for supremacy in the galaxy.

The Skyfall Calamity brought an end to the Empire’s Æther Drive-fueled dominance. Tara Ma fully broke free of her induced state of dormancy and summoned her far-flung “daughters” throughout the Empire to her. Planetary Core Units could not answer the call to Reunion and they along with any other Æther Drives that were prevented from returning to Tara Ma were put to sleep by Tara Ma herself. This devastated worlds reliant on the Core Units with events such as the Cataclysm on Altamira, the Days of Fire and Forgetting on Bellator and so on. These disasters manifested themselves in different ways, showing signs of variance among the different Core Units. The Core Units that went dormant largely continued to passively maintain the ecosystems they helped create and emit æther. Vague memories of them would persist in various myths, such as the Maid of Life of Miravel and the extinct cult of the Earth Mother on Bellator.

While hundreds of Lost Worlds were dealing with the collapse of civilization, the Empire collapsed into in-fighting as various factions vied to claim the throne. Once the situation stabilized and the Empire was in a position to reassert itself, work was already well underway to salvage the Æther Drive concept while reducing the risk of another incident like the Skyfall Calamity. The basis for the Hybrids featured in such stories as NagaTen and EM3 are the Alpha Type, a modified version of the Generation 1 clones of Tara Ma with some genetic modifications to reduce receptivity to Tara Ma herself with minimal interference to æther emissions, though they are not intended for active deployment but rather as a source for genetic material to produce other Hybrids to complement the limited stock of available tissue samples from Tara Ma herself. The Beta Type only has 50% of the genetic material of Tara Ma and an equivalent potential relative to the Alpha Type. Because of the perceived danger they represent, they are typically kept under containment and are only used as relays in the “Æthernet” that connects all Hybrids and allows for superdimensional communication. The Gamma Type has a 25% portion of Tara Ma genetic material and is often the “big gun” of deployed Hybrids, as seen with Major Yang in NagaTen. The Delta Types, at 12.5%, are the most powerful Hybrids typically deployed, while the Epsilon Types at 6.25% are seen as more of the standard-issue Hybrid. While a Zeta Type (3.125%) classification exists, they do not typically have much advantage over mid-level Arcanists and are not generally produced (though their reliable manifestation of Arcana potential makes the concept serve as a sort of emergency resolve should doctrine shift to favor mass deployment of Arcanists). At the level of the Eta Type (1.5625%), the manifestation of Arcana potential becomes uncertain, as does the ability to connect to the “Æthernet”, so experiments at further dilution of Tara Ma’s genetic material were abandoned.

While the above represents the mainline development of Tara Ma Hybrids, there are many other types of experimentation, which you will see in such stories as Candidate 03 and Seasons’ Seasons. Among the objectives of these various projects are increased output, greater stability, and risk reduction. Results are varied, but none of these projects have seen the same widespread adoption as the mainline Hybrids. Of course, issues with the Hybrids in the mid-8th Century, as demonstrated in NagaTen and EM3, would at least temporarily put an end to the activities of the Hybrids as we know them. Action yields reaction and the risk of a second Skyfall Calamity sufficiently spooks the higher ups. The lure of Tara Ma’s power is too great to abandon, so we don’t see a total purge, but the Hybrids do find themselves put on ice for a good long while.

I could delve deeper into the details, but I think this is more than enough for one post. I may cover certain points in greater detail later if the mood strikes me. For now, we’ll leave things here and let the rest of EM3 and NagaTen play out. Stay tuned.

Addendum:

If you were wondering if the æther produced by Tara Ma functions differently from æther as described in the Tellus Arc, the answer is no. It’s no coincidence either as the Cross Arc is so named because it was intended as a cross of elements from the Tellus Arc and the Space Arc. What I’ve talked about here actually spoils some elements of stories I haven’t brought into production yet, but you won’t have the full context until those stories are released (unless I decide to just go ahead and talk about it here on the blog prior to their release). You might be wondering if it’s too convenient that the æther label just happens to refer to the same thing, but that isn’t the case. The same thought process is at work even if the people involved are separated by thousands of years. Admittedly, the Imperial scientists who initially used the “æther” label were doing so out of a bit of poetic whimsy, but tapping into the stuff of myths works out when those myths become reality.

Dec 03 2023

WIP Update – 02 Dec 23

Between my own frittering around and the resident office productivity specialist making demands of my time, it was already evening when I was finally ready to get into writing mode. I don’t even get a full paragraph in and I’m out like a light for a good couple hours and not much more functional when I come around. I realize I have bad habits that hamper my progress, but the whole narcolepsy thing is a real pain in the tail. Anyway, I obviously didn’t get the chapter ready this week, so I’m going to switch over to NagaTen and try again next cycle. As I just have the epilogue of NagaTen to go, I’m going to have to think about what’s coming up next and be sure the daggone thing is fully plotted before I start rolling it out. Stay tuned.

Dec 02 2023

WIP Update – 30 Nov – 01 Dec 23

I was being a social butterfly yesterday, so that’s thrown everything off. Over the past two days, I’ve had a fair bit of extra time on my hands thanks to finals, so more progress was made on Chapter 17 of TWH. I should’ve gotten more done given how much time I had, but given my spotty record in recent weeks, even half quota is something. I was spending a fair bit of time trying to map out the action scene, so it’s not like I wasn’t doing related work. We’ll see if I can’t get the chapter done and just be a day late on the rollout. Stay tuned.

Nov 30 2023

WIP Update – 29 Nov 23

Another day, another bit of progress on Chapter 17 of TWH. Scripting action scenes can be a bit of a challenge, but once I get through it, I should be done and ready for the weekend update. Stay tuned.