Apr 12 2025

WIP Update – 11 Apr 25

Again, I didn’t get any story writing done, but in my continued work in the WttW peripheral materials, I decided to convert my notes on different alloys into a spreadsheet format in a bid to confirm whether or not the stated densities of certain alloys matched a proportional sum of their components, e.g. does the density of sterling silver match 92.5% at 10.5 g/cm^3 and 7.5% at 8.92g/cm^3? This assumes a fairly uniform mixing of the components, but I was curious if there might be some other chemical process at work that would alter the density. I think some of my formulae don’t quite line up, but alloys are often represented by a range of values and my results were generally in the ballpark. One of the things I’m thinking about is how many alloys I want to have at play in the World.

Another thing I’m thinking about but haven’t acted on is changing gold and silver equipment to being simply gilded and silvered, especially in the former case as pure gold is both really soft and really heavy, which makes it garbage for armor and weapons. (Gameplay-wise, there are metaphysical benefits such as a buff to Luck and Charisma that partially justify the cost in the case of gold, while silver has a number of magical properties that make it rather valuable for equipment.) If I switch to gilding and silvering, you’ll have actual steel under the fancy stuff, which will better justify spending more, rather than just sticking to hardened steel gear. I’ll then have to go back and recalculate weights, so that’ll be fun.

Anyway, now that my first week of the new school year is done, maybe I can work on getting that head-start on Chapter 27 of TWH. I really would like to get at least half of the chapter done so I have some chance of meeting my deadline next cycle. Stay tuned.

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