Dec 23 2024

WIP Update – 21 Dec 24

I started in on Chapter 23 of TWH on the flight, so that’s a bit of a head-start on next cycle. I need to be switching over to CoP, but I have serious doubts on the kind of progress I’m going to make in the coming week. We’ll see. Stay tuned.

Dec 21 2024

WIP Update – 20 Dec 24

I did some more work in the WttW peripheral materials, but more importantly, I finished Chapter 22 of TWH, so I’ll be able to post the story update once I get settled in my lodgings in the wilds. I was intending to get started on Chapter 23, but I ended up doing some work on a little side project I hadn’t touched in ages instead. Well, I don’t hold out a lot of hope for making much progress over the weekend, but maybe I can surprise us all. Stay tuned.

Dec 20 2024

WIP Update – 19 Dec 24

I had an idea percolating in my head on Wednesday, one that I didn’t commit to page as there wasn’t much of anything I got done that day. (And I can only blame reading the final volume of Oshi no Ko for my lack of productivity in the evening, that and my increasingly common habit of passing out in my chair before I get around for bed.) Anyway, that was more fodder for the WttW peripheral materials, but I didn’t stop there. It wasn’t until the evening that I got to it (and a wonder I was able to progress as much as I did), but I actually was able to make some respectable headway in Chapter 22 of TWH. This isn’t going to be that long of a chapter, so there’s actually a decent measure hope of me making my deadline. I’ll buckle down and power through. Stay tuned.

Dec 18 2024

WIP Update – 17 Dec 24

I fiddled around with the WttW peripheral materials some more, but a kernel update prompted me to reboot my machine and that made for an excuse not to open up all those files again. In theory, that should’ve meant a lot of good progress would get made on Chapter 22 of TWH. Well, I can’t say “a lot”, but at least some progress was made. That’s something, right? I need to pick up the pace, though. Stay tuned.

Dec 17 2024

WIP Update – 16 Dec 24

I know I said I needed to start working on TWH, but I continued to fiddle around in the WttW peripheral materials. I finished setting materials and quality ratings for the weapons list and then drew up the list of Trade Guilds. I mentioned in an earlier post that I was just going to adapt the guild list I made for my DnD scenario and there aren’t a whole lot of changes. For instance, in the DnD setting, Adventurers aren’t a special class of isekaied people, so it made sense to have guilds for the different character classes, but in WttW, the Adventurers’ Guild has a monopoly on dealing with adventurers, so instead of class-based guilds, the Adventurers’ Guild has “schools” for five of the six Job trees. Clerics are the exception as the Temple claims rights to their training, which also means that Clerics who fall out of favor with the Temple have a much more difficult time finding support for their advancement. Anyway, I really do need to work on TWH. I have quite a bit of time available this week, so I just need to make it happen. Stay tuned.

Dec 16 2024

WIP Update – 14-15 Dec 24

I continued my work in the WttW peripheral materials. In particular, I was developing the crafting system and to that end, I’ve been applying difficulty/quality ratings to equipment and material requirements. Saturday was mostly devoted to clothing and armor and Sunday was more focused on weapons. For the former, it was enough to just have two material requirements, but for some of the weapons, two wasn’t enough, so I added a third material slot for crafting purposes. Of course, even this is fairly simplified compared to reality, but the WttW system has always been about trying to balance realism and relative ease of use. Anyway, I need to turn my attention to TWH, but I imagine I’ll still be fiddling around in the WttW peripheral materials as I go. Stay tuned.

Dec 14 2024

WIP Update – 13 Dec 24

Thursday is my busiest day of the week with my current schedule, and with me having next to no energy by the time I get home lately, I didn’t accomplish much beyond adding a few items to the list, which I didn’t think was enough to warrant a post. My schedule was much more open today, but it was shocking how little I accomplish. For whatever reason, I was working on the map of Korush for CoP a while, then I did a little bit on Chapter 10 of RttW, but I got distracted detailing a relevant key item, then similar items (specifically, contracts and such). From there, I started thinking about the Trade Guilds. In the DnD scenario I was building for my niece a few years back, I drew up the guild structure for the setting, and I don’t intend to reinvent the wheel, but there are some bits that don’t fit the setting of RttW, so I need to account for that, but I didn’t get farther than reviewing the guild list for that setting (there are 108 guilds there with numerous subordinate companies) and thinking about how to work out the Trade Skills system. (I’ve already developed a simplified version for my alternative game system, so I have to decide if I want to go along those lines or do something a little different.) Of course, none of that gets me across the finish line, so we’re going to have to just move the cycle along and come back around next time. I intend to continue working over the weekend, but don’t expect the chapter to be finished just yet. Stay tuned.

Dec 11 2024

WIP Update – 11 Dec 24

I said I was going to focus more on story writing, but I ended up digging into the World’s sumptuary laws (prompted by me expanding the list of clothing items) and revising the section on taxes and such. I did get a little writing done on Chapter 10 of RttW, but by the time I got to it, I was actually writing with my eyes closed as I was struggling to make at least a little progress before crashing out. We’ll see how things develop in the coming days, but at the rate things are going, I may not make the deadline. Stay tuned.

Dec 10 2024

WIP Update – 10 Dec 24

I didn’t get much done in either the story or the peripheral materials, but I did write a little bit on Chapter 10 of RttW. (Once again, I made the mistake of trying to write in the evening and conking out shortly thereafter.) I added a few more articles of clothing to the item list, so you’ve got some more options there. I’ve got a busy day ahead of me, so there may not be much to report in the next entry either. Stay tuned.

Dec 10 2024

WIP Update – 09 Dec 24

I mentioned pockets last time, so I was going through adding storage space to different articles of clothing (and adding some items to the list). Now, unlike a lot of modern clothing, pockets aren’t all that common, so it doesn’t apply to that many items. A particular exception is the Smuggler’s Set, which is loaded with pockets.

I was further developing the mechanics I was working on before and laying some of the groundwork for dealing with things like weather and terrain. (Until now, I’ve only accounted for temperature thus far with some notes on certain items about waterproofing.) Lots of things to deal with.

I started to do a little writing on Chapter 10 of RttW in the evening, but I didn’t last long before conking out. So it goes. I’ll try to focus more on story progress for now. Stay tuned.