Category: Commentary

Mar 11 2025

WIP Update – 11 Mar 25

I spent another day focused on the Tellus Arc peripheral materials, primarily focused on House Wulf, but I did a number of other things like significantly rework Mark’s encyclopedia entry. In case you were wondering, I intend to put this material out in the wiki once I start to put it together. In fact, I may start adding entries there in the very near future so I can officially launch it.

I do have to share one story that came out of yesterday’s work. (Warning: Spoilers for Knight of Gladius: Volume III) You remember Claudius, right? Randwulf’s kid. Mark’s half-brother. (Or would it be three-quarter-brother?) He rode off into the sunset after KoG3, but what happened to him? Well, up until now, I’d said that he returned to the ancestral homeland of Gotland, had a son Roderic and most likely escaped the Planet during the Great Crossing. (I don’t think I’ve mentioned it before, but the Great Crossing is a mass exodus of humanity from the Planet. The events of KniTwi are some of the foreshocks of the calamity to come that drives humans away.) Well, now he not only returns to Gotland but specifically to the family’s holdings in Wulfbach and reunites the two branches of the family by marrying the Radwinda the daughter of Friedhardt, the head of the Gotlander branch of House Wulf at the time. (If you’re inclined to get squicked at this, I should note that their common ancestor is six generations back, so don’t get your banjos out just yet.) I expanded his family so that he now has three more children in addition to Roderic: Antonia, Rodwinda and Friedric. The idea was for Claudius to take over the newly unified House Wulf, but you know how he’s not quite built for a fight, so when Lord Friedhardt died, his half-brother Adelhardt took over instead. (Claudius is still listed as a claimant to the title of Lord of Wulf, though.) If Claudius had actually inherited the ancestral gear of the Conquerors, he would’ve had a stronger claim, but Randwulf took it with him.

A fun bit of trivia is that I have since given Claudius a Gotlander name, Rodwulf, which happens to be the same as the eldest son of Wulf the Conqueror. (It wasn’t a coincidence, of course.) Also, his full Roman name is Lucius Claudius Antonius Lupinus. Randwulf’s idea was to have his son start a new branch of House Claudius to maintain standing among the patricians. (I may not have mentioned it elsewhere, but when Nyssa married Randwulf, she called herself Claudia Antonia, posing as a daughter of one of the patrician families of Eagle, hence Claudius’ name.)

Anyway, I continue to flesh out my world. I dipped my toe a bit in House Hassani, but there’s a lot of work that needs to go into that. My sources over 20 years ago for Arabic names weren’t great, so it’s a bit of a mess. Also, dealing with fecund polygamists is, oh, so much fun when building genealogies. As fun as that prospect is, I really do need to turn my attention to RttW and I’ve got some other stuff to deal with as well. Let’s see what I can get done. Stay tuned.

Mar 11 2025

WIP Update – 10 Mar 25

I didn’t feel that writing a couple sentences to finish off Chapter 3 of CoP was quite enough to warrant a post (though I know I’ve done it for such minimal work before). I did go ahead and do most of the work for the review post, so it wasn’t like I was spending the day idly. Anyway, we had a rather sharp contrast with all the work I’ve done on the Tellus Arc peripheral materials since. I’ve been focusing on the houses of the Eight Stars, especially House Leon, House Crucis and House Wulf. I decided to have House Leon belong to a line of rí túath (a sort of tribal chieftain/petty king), so I ended up creating a thousand-year line of succession for it. However, the main line eventually gets excluded, which explains how they ended up in Gladius. There’s a similar story with House Wulf, where the family ends up splitting into the half that carries on the Conqueror’s mantle and the half that rules the freehold granted to Wulf by the Emperor after the War of Ban. If this was not enough, the Gladian lord Ingwald of Glasford (a fiefdom in the area of Stormtree) provides the glue to bind the two houses together.

You see, Gearalt the sixth Defender was not chosen to be the tanist to succeed his father as rí túath, so he ventured out to seek his fortunes abroad. He spent a spell in Titan as a mercenary before returning to his homeland of Fodla to be rejected a second time, so he then went to the Greater Gotland Empire, where lent his sword to the faction supporting the future Emperor Reinhardt III. This faction also included Ingwulf the sixth Conqueror. Ingwulf was already connected to Lord Ingwald of Glasford and when he and Gearalt forged a marriage pact between their grandchildren, Gearalt was added to that connection. This was what led his son Leander to participate in the Gladian War of Unification, which brings us to the status quo you’re familiar with from the Gladius Cycle stories. In fact, Percival’s maternal uncle Ingwald (the grandson of the previously mentioned Lord Ingwald and the head of the cadet branch of House Wulf that took possession of the family’s Gotland holdings) was the one acting as his proxy as head of House Leon during his minority. You might find it ironic that the two families are so closely knitted together given what happens in the stories, but this sort of thing wasn’t all that uncommon in real world history, so it shouldn’t be much of a surprise in fictional history inspired by the real thing. For some real fun, did you know that House Hassani has married into House Crucis not just once but twice? That’s a story for another day, though.

I’m having a lot of fun with this, of course, but I really do need to redirect some of this energy. We’ll see if I manage it or not. Stay tuned.

Apr 20 2024

How Far Can You Push a Flawed Character?

Warning: The following contains spoilers for Welcome to the World: Return to the World.

I’ve commented before how my protagonists tend to be less and less good as people as I’ve progressed in my writing career. There’s a line I haven’t crossed until now, but that line gets crossed in RttW. Let’s be blunt about it. One of the first things the main character does when he returns to the World is rape a young woman. The natural question is, “Why would you do this?” It’s not for any prurient interests, not for myself and not for the audience. It’s not some gimmick to draw people in. If anything, it’s going to be almost impossible for me to garner any sympathy for Pawel. It’s not a gamble you want to take with your protagonist, so why risk it? Well, let’s talk about that.

One of my inspirations was Westworld. I was intrigued by the idea of people’s moral code breaking down in an environment where they can let go of their inhibitions with little or no consequences. Also, consider the sort of cruelty players can engage in when they play video games, or even the random, thoughtless acts of cruelty in real life you see from children (or older folks who never developed a functioning superego). I wanted to explore the psychology behind this in the WttW series. The World in the WttW series summons children between the ages of 10 and 12. Mentally and physically, they are not yet fully formed, putty in the hands of whatever force guides the Game. It is quickly established that Players are a different breed, essentially demigods. It doesn’t take much for power to go to your head and bad things follow when that happens. Mix in a cruel world that gives you little choice but to fight and kill to survive with odds quite heavily stacked against you and it’s a recipe for some very broken people who will perpetuate the cycle of abuse.

At this early point in the story, I’ve only begun to hint at Pawel’s own experience and the nature of the World. I’m not excusing him in the slightest, but he is a thoroughly damaged individual whose tenuous sense of restraint didn’t hold up when presented with a convenient outlet for a variety of pent-up frustrations. If it’s any comfort to the more delicate reader, there will be log-lasting consequences for this lapse. This only scratches the surface of the ugliness of the World, but I’m not here to fetishize that ugliness. I want to dig into how characters face that ugliness, when they’re strong and when they’re weak. Will I succeed in crafting a compelling narrative in the process? We’ll see.

Anyway, I’m not the one who decides whether or not this little experiment works out. That’s for you, the reader. I may well have to have another one of these chats before things are all said and done. Stay tuned.

Mar 24 2024

What’s in a Name?

I didn’t do any work on the website, so I might as well talk a bit about what I did instead. You may recall that I mentioned doing some reworking of the House Wulf family tree. Of course, if I did it for one of the Eight Stars, I’d have to do it for the others, and some were a lot more effort than others. I was just kinda picking at it until I just went in full-bore and devoted a whole day’s efforts to it.

One of my dictionaries, one with encyclopedic material, included a section on the etymology of names and that was my first reference when it came to naming characters. I would go on to transcribe by hand a dedicated dictionary of names and compile numerous other sources as well. That being said, when I was first naming characters, I was only looking at the meaning of the name. I wasn’t thinking about the heritage of the character, whether the name was anachronistic or not, etc. I’ve gone through one or two passes of revisions over the years, but amid the reconstruction efforts (and my earlier campaign of proofing my manuscripts), I started thinking about these things even harder and working to amend incongruencies where I found them. While doing this, I was also painting a clearer history of the families. For instance, House Wulf was originally based in Gotland before moving to Skadia and later Titan (then to Gladius and ultimately back to Gotland). Despite the heirs of House Wulf ultimately becoming more Northman than Gotlander, they nevertheless maintain an old Germanic naming convention. Claudius is actually the first exception (which shows that Randwulf regarded his queen more than family tradition).

Anyway, it’s been a lot of work and the results are going to reverberate throughout the Gladius Cycle. Instead of making piecemeal changes here and there, I’ll just wait to fully implement the changes when it comes time to proof the manuscripts. Fun, fun, fun, but before that, I should get back to work on the site. I imagine other detours will crop up amid the slog of plugging in the remaining 1926 reviews, so I’ll be sure to comment then. Stay tuned.

Feb 25 2024

WIP Update – 24 Feb 24

I had a busy day. Not only was I implementing all those edits I’d been collecting over the week for TG, JJ1 and JJ2, but I also decided to actually make use of my word processor’s custom dictionary (a practice I fell out of because I got tired of starting the process all over again every time I had to migrate to a new machine). In this process, I caught some typos that would’ve slipped past me otherwise, not just in the three stories above but also in CeleKing1-3, EM1-3 and NagaTen. Just dealing with the Cross Arc was enough to keep me occupied for the time being, but I’ll deal with the other Arcs in the near future.

While I was doing that, I made a significant change. Well, it’s significant behind the scenes but only required one or two changes in the stories themselves. You see, back when I was writing CeleKing3, I decided that it would be simplest to use the year of adoption for the designation of Imperial weapons, i.e. the P777 was adopted in NE 777. However, CeleKing3 originally took place in NE 723. Yes, I could’ve just changed the designations of all the Imperial weapons, but instead I decided to shift the whole series one hundred years into the future. This might seem like a drastic step, but it actually made sense with the wider lore of the Cross Arc. You notice how there’s no mention of the Hybrids in the CeleKing series? Well, if I set the series after NagaTen (NE 745) and EM3 (NE 767), you can imagine a very good reason for that. Since there’s no mention of Hybrids in even later storied like JJ2 (NE 968) and TG (NE 1032), it starts to paint a bit of a picture. That being said, instead of changing a few weapon names in a couple chapters of CeleKing3, I had to go into the peripheral materials and change all the citations in the encyclopedia, timeline, genealogies, etc. Most of it was just applying a 100-year adjustment to the dates. I didn’t add any new members to the Imperial Family, though. Now the Yuanguang Emperor reigns for a whopping 167 years, but with juvenation therapy, it’s not all that wild. He dies at the age of 266, but Wuzong (who Yasuko killed in CeleKing2) was still rather peppy at 231 (though Erdi’s juvenation therapy had improved by then, so that makes a difference). Another significant change is that Princess Anmei (wife of the Yuanguang Emperor’s brother) wasn’t killed during the purge of the Sun Faction but instead in an assassination attempt on the future Emperor Wude. (She still gets posthumously honored as Empress Bian when Wude takes the throne, and it prompted me to add a whole thing where Wude’s successor Wuzheng was the son of a concubine and all the mess that led to. Fun times.)

I think I may start doing sweeps in the Space and Tellus Arcs and see what that brings up. I’ll then try to gear myself to focusing on TWH next week. Hopefully there won’t be any more head trauma cramping my style. Stay tuned.

Jan 22 2024

On Making Moral Conundrums

I consider my primary goal as a writer is to entertain the reader (and myself, as I first set out to write a story I can enjoy and then hope others can share that enjoyment). That being said, I don’t want to just go the safe route and write the SFF equivalent of Hallmark movies (not that I don’t have some respect for the simple business model of delivering what the target audience wants). I do want to challenge both the reader and myself sometimes, and that leads us to the topic of today’s post. I’ve talked before about how my early novels tended to have more Boy Scout-type protagonists, but my protagonists have become more morally grey as I get older. I’ve always considered myself to be a fairly cynical sort, but no matter how sour you think you are, age has a way of souring you further and that gets reflected in the characters I write. Somewhat related to this is the idea I’ve floated before about creating an unlikeable character that the reader is nevertheless invested in. How many bad things add up to a bad person and how bad does a person have to be before it turns people away?

I bring all this up because it’s about time to debut the Welcome to the World series and I plan to be going into some dark territory. That’s not to say I haven’t gone into dark territory before, but there are lines I haven’t crossed with my protagonists that are going to get crossed here. I’ve had my doubts about going forward as planned, but I want to experiment with the audience’s tolerance for a character’s moral failings. Will the character’s good be only seen as hypocrisy or is it part of a more rounded and nuanced individual? Ultimately, this isn’t something I’ll decide but rather the audience. It may be rejected, but I’ve decided to give it a shot and see what happens.

I’ve drawn some inspiration from Westworld (Season 1, at least) for WttW in that there’s an environment where there’s a power imbalance that encourages people to indulge in their lesser nature. People succumb to temptation with varying degrees of enthusiasm and I want to see how they deal with their own internal moral conflict and how that either resonates or clashes with the moral core of the reader. As a creator, I’m dancing in a minefield of my own making. Here’s to it yielding a better result than just me getting gibbed.

There’s definitely going to be a followup post when the aforementioned line gets crossed, so we can have a chat then. Until that time, though, stay tuned.

Dec 21 2023

Religion in the World

The primary religion in the World centers around the worship of a pantheon known as the Twelve. The Twelve consist of six gods and six goddesses considered by some to be distinct individuals and by others as different manifestations of a single godhead. While it’s possible to worship the Twelve as a whole or certain combinations therein, devotion is typically focused on a single member. This is mostly due to the fact that Players must choose a single god to act as their Patron. This is less relevant for People of the World, but they also tend to focus on a single god as a matter of convention.

While the Twelve are associated with numerous aspects of Nature and society (often overlapping with others), I’m just going to list them with their primary attributes here and may do more extensive coverage in the future.

  1. Luxion, the God of Light
  2. Nyxia, the Goddess of Darkness
  3. Manaan, the Goddess of Life
  4. Tantalion, the God of Death
  5. Parthena, the Goddess of Order
  6. Kontos, the God of Chaos
  7. Pyrion, the God of Fire
  8. Maara, the Goddess of Water
  9. Thoros, the God of Wind
  10. Genaan, the Goddess of Earth
  11. Denaan, the Goddess of Wood
  12. Zoltan, the God of Metal

Obviously, the way Players view the Twelve and the way the People of the World view them are different. For Players, the benefits of a Patron are more tangible. A Patron determines the type of magic a Player can use and conveys Blessings that influence things like weapon proficiency, resistances, and more. Now, it is possible for Players decline to have a Patron, but there are few benefits to this other than avoiding the weaknesses of any single alignment.

The center of worship is the Great Temple in Axios. This is where Players are first summoned. There is a separate chapel for the Faithful of each of the Twelve. Because People of the World do not have access to magic or Blessings, Players comprise the whole of the clergy and are supported by dedicated layfolk among the People of the World called tertiaries. Each Cult is headed by a Pontifex supported by an Archbishop for each domain (two for Axios) and any number of Bishops (which is not restricted to the Job class of Bishop but includes all Tier 3 Clerics). Simply having the Job of Cleric doesn’t automatically make a player recognized clergy of a particular Cult. They must complete a term of Temple Service in order to be eligible to wear the official vestment and must maintain good standing with the Cult to retain that privilege (and wearing vestments without the Cult’s recognition can result in prosecution for the crime of impersonation).

Different days of the week are assigned as sabbaths to each of the Twelve. Furthermore, there are weekly cycles for each season, excluding the weeks of the solstices and equinoxes, which have their own celebrations. Beyond that, there are monthly and yearly cycles (akin to the Western and Chinese zodiacs respectively), and whenever these align, it marks times seen as especially holy. Other observations commemorating saints and martyrs and such have varying degrees of observation depending on your location.

Outside the worship of the Twelve, traces of animism and other folk religions can be found among the smallfolk, as well as ersatz versions of various Earth religions, particularly a pseudo-Buddhism observed in parts of the Hidden Trials of Murakumo and Shangri-La. In many cases, there is a syncretistic blending of these other belief systems and the worship of the Twelve.

As a brief overview, this should suffice for now. I may do expanded commentary on particular aspects of religious observation in the World at a later date. Stay tuned.

Dec 11 2023

Introduction to the World

Since I’m going to be kicking off the Welcome to the World series in the next couple weeks, I thought I might go ahead and give you a quick overview of what the World is and how it works before we get started. If you’d rather let the World reveal itself over the course of the story, you can ignore this post. Anyway, without further ado…

Whereas the Planet in the Tellus Arc is a parallel world to our Earth with the same overall dimensions, the World of WttW is a little more abstract. Rather than a sphere, it’s a helix, starting with the Royal Capital of Axios in Upper Midgard (what one might term “the Zeroeth Trial”) and terminating in the Womb of the World, the site of the Twenty-first Trial. The World is divided into twenty-one zones known as the Trials, with an additional four Hidden Trials that branch off the Golden Path running from one end of the World to the other. The Trials vary in size but are limited and bound by invisible walls known as the Barrier. There is one way in and one way out of each Trial (excepting the ones that branch off into a Hidden Trial). The Exit Gate can only be activated after defeating the Trial Master, the boss monster of each Trial. Because each Trial is not connected by ordinary geography, you could face wildly different biomes going from one Trial to the next. The further you descend, the stronger the monsters are, and as a general principle, if you’re strong enough to beat one Trial Master, you will be just strong enough to survive in the next Trial.

There are two kinds of humans in the World: the Summoned (Players) and People of the World (NPCs). The People of the World are the descendants of the original inhabitants of the World, while the Summoned are brought into the World from Earth to participate in the Game. The goal of the Game is to complete the Trials and defeat the final Trial Master, the God-Dragon Ur-Tiamat, who is said to be the root of all evil in the world. The Summoned have greater potential than the People of the World (in numerical terms, the People of the World are level-capped at 40 while the Summoned are level-capped at 80) and are therefore the only ones with any chance of winning the Game. One way the World ensures the division between between the Summoned and the People of the World is that the two cannot interbreed. Another is that it is very difficult for the Summoned to survive without adventuring, but adventuring also has a high mortality rate (with a single annual cohort typically being reduced by half in the first year alone). Players are able to have children with each other, but a small portion even survive long enough to reach child-bearing age, much less find the stability to raise children, then Second-Generation Players have challenges of their own, such as a high risk of being orphaned and being pushed into adventuring too early with fatal results. Second-Generation Players are valued because they inherit some of their parents’ abilities, which gives them an advantage over the newly Summoned, though overconfidence in this potential often leads to the aforementioned fatal results.

Tied to the goal of winning the Game is the concept of the Brave. It is believed that the Brave is the only Player capable of reaching Level 99 and therefore most likely to stand a chance against Ur-Tiamat, who is also said to be Level 99. What’s more, it is believed that the Brave will possess the Blessings of all of the Twelve Gods of the World. You see, each Summoned chooses a Patron among the Twelves and receives Blessings as a reward for their faith. These Blessings can be inherited from parents to children, so in theory, a child with all twelve Blessings could be achieved by the fifth generation, but efforts to orchestrate a breeding program have failed to yield fruit, as it were.

I’ll stop here as I could keep on going for a good long while if I let myself. I’m thinking of doing little featurettes on different aspects of the World and the game system as we go, breaking things up into digestible chunks (though I may actually publish the full game guide on the site at a later date). I don’t know if we’ll have one of those featurettes next week or if we’ll do something else. Stay tuned.

Dec 04 2023

Tara Ma, Æther Drives and Hybrids

The fact that I didn’t commit to writing the Chronicles of the Æther War series before starting on the Post-Apocalyptic and Fifth Empire Cycles takes away a bit of the mystery of the Æther War. Now when I do start on that series, it will come off more like a prequel to all these books I’ve already finished rather than the base from which everything else springs from. Anyway, given the plots of Everyday Magic 3 and Nagareboshi Tennyo, it seems like a good time to provide a somewhat comprehensive overview of the singular figure who is so pivotal to all the goings-on in the New Earth Empire from the immediate pre-Æther War era and beyond. The short “Say Hello to Mother” provides a primer for all this. Although I’m not going to reveal her true identity just yet, the entity known as Tara Ma is the source of all magic (which the Empire would call ‘Arcana’ to make it sound slightly more respectable). Tara Ma emits a unique energy that was dubbed “æther”, originally meant to be a placeholder label that ultimately stuck. This æther was later subdivided into three different types based on its effects. Alpha-type æther (also known as “neutral æther”) is the basic medium by which the Arcana operates. Much as light through a prism, it can be filtered into different elemental types, not only the classic four elements of Greek and Buddhist thought but others as well, which often results in the “element” label being dropped in favor of the more all-encompassing term “aspect”. Beta-type æther (“living æther”) acts as both a catalyst and something of a preservative for biological processes, which proves useful not only for terraforming but also as a method of juvenation and life extension therapy. Gamma-type æther (“transforming æther”) affects change in living organism, which produces the “Others” (think fantasy creatures and whatnot) which are better optimized to process æther. One key aspect of æther is that it can only be generated and processed by organic matter, specifically living organisms, though some inorganic matter can serve as conduits and receptacles of æther energy.

Tara Ma’s æther emissions only had an effective range of about 25,000km, which meant that access to the Arcana was limited to close proximity to Tara Ma. The objective was then to expand this range. Attempts were made to artificially generate æther to no effect, so attention then turned to duplicating Tara Ma herself. Although there were some experiments with breeding Tara Ma, the more effective strategy was mass cloning. They could not match the output of the original, but they were not subject to the same temperamental fluctuations in power either. These clones became the core of the Æther Drives that were used not only to power warships, starbases and the like but also to serve as the Core Units of offworld colonies, dramatically accelerating the process of terraforming worlds. How dramatically? Think along the lines of the Genesis Device in Star Trek. A process that would normally take over a hundred years could be completed in under a decade. This was a massive boon to the Empire’s expansion as it jockeyed with the Martian Alliance and the Jovian Federation for supremacy in the galaxy.

The Skyfall Calamity brought an end to the Empire’s Æther Drive-fueled dominance. Tara Ma fully broke free of her induced state of dormancy and summoned her far-flung “daughters” throughout the Empire to her. Planetary Core Units could not answer the call to Reunion and they along with any other Æther Drives that were prevented from returning to Tara Ma were put to sleep by Tara Ma herself. This devastated worlds reliant on the Core Units with events such as the Cataclysm on Altamira, the Days of Fire and Forgetting on Bellator and so on. These disasters manifested themselves in different ways, showing signs of variance among the different Core Units. The Core Units that went dormant largely continued to passively maintain the ecosystems they helped create and emit æther. Vague memories of them would persist in various myths, such as the Maid of Life of Miravel and the extinct cult of the Earth Mother on Bellator.

While hundreds of Lost Worlds were dealing with the collapse of civilization, the Empire collapsed into in-fighting as various factions vied to claim the throne. Once the situation stabilized and the Empire was in a position to reassert itself, work was already well underway to salvage the Æther Drive concept while reducing the risk of another incident like the Skyfall Calamity. The basis for the Hybrids featured in such stories as NagaTen and EM3 are the Alpha Type, a modified version of the Generation 1 clones of Tara Ma with some genetic modifications to reduce receptivity to Tara Ma herself with minimal interference to æther emissions, though they are not intended for active deployment but rather as a source for genetic material to produce other Hybrids to complement the limited stock of available tissue samples from Tara Ma herself. The Beta Type only has 50% of the genetic material of Tara Ma and an equivalent potential relative to the Alpha Type. Because of the perceived danger they represent, they are typically kept under containment and are only used as relays in the “Æthernet” that connects all Hybrids and allows for superdimensional communication. The Gamma Type has a 25% portion of Tara Ma genetic material and is often the “big gun” of deployed Hybrids, as seen with Major Yang in NagaTen. The Delta Types, at 12.5%, are the most powerful Hybrids typically deployed, while the Epsilon Types at 6.25% are seen as more of the standard-issue Hybrid. While a Zeta Type (3.125%) classification exists, they do not typically have much advantage over mid-level Arcanists and are not generally produced (though their reliable manifestation of Arcana potential makes the concept serve as a sort of emergency reserve should doctrine shift to favor mass deployment of Arcanists). At the level of the Eta Type (1.5625%), the manifestation of Arcana potential becomes uncertain, as does the ability to connect to the “Æthernet”, so experiments at further dilution of Tara Ma’s genetic material were abandoned.

While the above represents the mainline development of Tara Ma Hybrids, there are many other types of experimentation, which you will see in such stories as Candidate 03 and Seasons’ Seasons. Among the objectives of these various projects are increased output, greater stability, and risk reduction. Results are varied, but none of these projects have seen the same widespread adoption as the mainline Hybrids. Of course, issues with the Hybrids in the mid-8th Century, as demonstrated in NagaTen and EM3, would at least temporarily put an end to the activities of the Hybrids as we know them. Action yields reaction and the risk of a second Skyfall Calamity sufficiently spooks the higher-ups. The lure of Tara Ma’s power is too great to abandon, so we don’t see a total purge, but the Hybrids do find themselves put on ice for a good long while.

I could delve deeper into the details, but I think this is more than enough for one post. I may cover certain points in greater detail later if the mood strikes me. For now, we’ll leave things here and let the rest of EM3 and NagaTen play out. Stay tuned.

Addendum:

If you were wondering if the æther produced by Tara Ma functions differently from æther as described in the Tellus Arc, the answer is no. It’s no coincidence either as the Cross Arc is so named because it was intended as a cross of elements from the Tellus Arc and the Space Arc. What I’ve talked about here actually spoils some elements of stories I haven’t brought into production yet, but you won’t have the full context until those stories are released (unless I decide to just go ahead and talk about it here on the blog prior to their release). You might be wondering if it’s too convenient that the æther label just happens to refer to the same thing, but that isn’t the case. The same thought process is at work even if the people involved are separated by thousands of years. Admittedly, the Imperial scientists who initially used the “æther” label were doing so out of a bit of poetic whimsy, but tapping into the stuff of myths works out when those myths become reality.

Nov 24 2023

Character Spotlight: Sturla Yinglisson

Sturla gets his origin in the same dream that served at the basis for Chapter 1 of CeleKing2. It gave me his basic settings as a superficial charmer and clever manipulator whose overwhelming confidence was backed by genuine skill. For his appearance, I draw inspiration from Prince Zorzal of the anime GATE, but the resemblance ends there. Now, I can’t remember if it was a sleeping dream or a daydream that gave me Yasuko’s confrontation with Sturla at the end of CeleKing2, but this gave me a midpoint in the overall narrative and so I had to fill in the blanks.

Let’s start with his personal history. He’s the son of Lord Grima Markusson and Princess Yingli, the elder sister of Crown Prince Wupeng. As his mother has a higher status than his father, he uses her name, though she wasn’t much of an influence on his life. While his father was an effective politician, it’s not enough to explain how Sturla turned out the way he did. He had looks, physical prowess, a keen intellect, and the utter ruthlessness to achieve his goals. It was at a young age that he set his sights on the throne and began laying the groundwork right away. He began making contacts both in the public sphere and in the underworld, which served him well when he worked his way into the ranks of the Capital Police. His position in the Capital Police afforded him full access to the apparatus of the surveillance state, which allowed him to not only cover his own tracks but also to build up plenty of blackmail material to wrap the nobility around his little finger. Everything was coming together nicely when a convenient pawn presented herself. Yasuko’s infiltration of the Capital provided him an opportunity to move his timetable forward. Although she proved to be difficult to handle, she did ultimately pave his way to the throne. From there, he was going to smash the Empire’s stasis, subdue the surface and then expand beyond Erdi. Of course, the stasis existed because the founders of the Empire were trying to escape the notice of the New Earth Empire and keep both the Celestials and Infernals occupied, so if the New Earth Empire hadn’t shown up when it did, it would’ve just been a matter of time.

I brought up the themes of sexuality during my coverage of Yasuko and Sturla factored heavily into that. With Sturla I was looking to portray animal magnetism and unrestrained hedonism. He cares only about satisfying his own lusts but he doesn’t let them rule over him. He denies himself no pleasure except when it will interfere with the greater pleasure of fulfilling his ambitions. This mix of indulgence and self-control makes for an intriguing dichotomy. As we primarily see this in his relationship with Yasuko, we’ll talk more about it there.

Let’s look at a few of the major relationships in Sturla’s life and what they show us about his character.

1. We see the most of Sturla through his interactions with Yasuko. From the moment she infiltrated the Capital, she caught his interest. A wild Infernal in the Capital certainly would. He kept a close eye on her, so that when she was invited to entertain the Emperor, he was prepared to respond when she killed him. Likely even if she hadn’t done the job herself, he would’ve stepped in and things would proceed much the same way, though he probably wouldn’t have had as much confidence to turn her into an assassin. Anyway, the more he got to know Yasuko, the more he became fixated on her. Her resistance to his will, her relative prudishness when it came to sex, these drew him to her all the more strongly. He wanted to break her, make her yield to him, though if she actually had given into him, he would have quickly tired of her. His decision to cut her loose after the assassination of Prince Wusheng was an example of him denying smaller pleasures for the sake of his ambition. However, once he found out Yasuko managed to survive, his obsession with her became all the stronger, likely tying into his downfall. My father always warns villains not to play with their food, and this is another example of why he says that.

2. Compared to her daughter, Masako didn’t nearly manage to capture Sturla’s interest. Theirs was a wholly political arrangement. Sturla, like Masako, was the child of an Imperial princess married to a lord of minority descent and so was in a poor position for his ambitions. Marrying into a comital house wouldn’t normally be the most advantageous pairing, but House Suzuki enjoyed residual prestige carrying over from Lord Kunihiko, and the connection to Princess Feifang was also beneficial. Once Masako delivered a legitimate heir for him, she had served her purpose. He only did a little experimentation with exploring her boundaries but did not find much promise, so he didn’t make her a project like he was doing with Yasuko. As a result, their relationship is distant and impersonal, like so many political marriages. Perhaps if he didn’t have so many alternative outlets, Masako would have had to put up with more from him, so his inattentiveness after Snorri’s birth was surely a blessing.

3. Sturla was always looking to test his boundaries in all fronts, and on the martial front, who better than one of the most celebrated swordsmen of the Imperial Guard? That would be enough, but the fact that Batista is the first husband of his wife, it brings out the sadistic side of him. Sturla knew he could use Batista’s pride and jealousy against him, but to Batista’s credit, his commitment to his duty reined him in. The fact that Sturla was busy at work corrupting Batista’s daughter added to the interest he took in the swordmaster. You might think the honors Sturla heaped on Batista were insincere, but there was genuine respect there, even if Batista was seen as a pawn, just as Sturla saw everyone around him. Still, that sadistic side of Sturla was definitely at work when he pitted Batista against Yasuko, so it was fitting that it got turned against him in the end.

I’ve said on other occasions that I enjoy writing villains and Sturla was definitely fun to write, especially when he was bantering with Yasuko. I almost wish I could’ve seen what might’ve happened if he had a little more time to pursue his grander ambitions. I consider him one of my more stand-out villains and I hope the readers agree. And with that, I don’t know who I’ll cover next, but I may do a different kind of commentary post next time instead of a Character Spotlight. Stay tuned.