Junker Jorg
A UFO crash lands in the frozen wasteland of a distant world. Two nations rush in to claim whatever personnel, equipment and data survived the crash, only the difficult terrain forces the rival ships to land far from the crash site. It is a race against time to get to the research ship first, which is easier said than done with the fractious crew of the Junker Jorg, a ragtag mix of Navy regulars and civilian contractors. In this high-stakes game, they will have to work together or they may lose more than just the research ship.
Table of Contents
- Introduction - Notes on the World of Miravel
- Prologue - The Man in Black
- Chapter 1 - A Social Call
- Chapter 2 - The Grand Dux Wants You
- Chapter 3 - You Shove Off
- Chapter 4 - Finders Keepers
- Chapter 5 - First Come, First Serve
- Chapter 6 - Howling Wind
- Chapter 7 - Extraction
- Chapter 8 - Warmth and Comfort
- Chapter 9 - The Good Doctor
- Chapter 10 - Brothers
- Chapter 11 - Steadfast
- Chapter 12 - Blood in the Snow
- Chapter 13 - Calling the Man Out
- Chapter 14 - Kicking in the Front Door
- Chapter 15 - Black and Blue
- Chapter 16 - Hang Together or Hang Separately
- Chapter 17 - Get Off My Ship
- Chapter 18 - Accuser and Accused
- Chapter 19 - Turnabout is Fair Play
- Chapter 20 - Junker Woland
- Chapter 21 - Zollo
- Chapter 22 - Laying the Snare
- Chapter 23 - The Hawk and the Wolf
- Chapter 24 - The Warbler Finch
- Chapter 25 - Dropping the Mask
- Chapter 26 - Homecoming
- Epilogue - Future Plans
- Appendix A - Character Glossary
- Appendix B - Map of Miravel
- Appendix C - Byrandian Military Ranks
- Appendix D - Palatinian Military Ranks