Everyday Magic 2
The Sleepers Awake
Giger Taus' covert expedition to the Hollow Sea has had unintended consequences. Tens of thousands of Ancients all over the world have been awakened, throwing all of Altamira into chaos. Some, fearing the power the Ancients represent, seek to exterminate them before they can pose a threat. This paints a target on Gally, the only Ancient with her memory fully restored, who is seen by the Ancients' enemies as the most dangerous woman in the world.
Table of Contents
- Prologue - The Cataclysm
- Chapter 1 - Grey Land
- Chapter 2 - Love and Hatred
- Chapter 3 - The Star Seed
- Chapter 4 - Buried Treasure
- Chapter 5 - The Master's New Look
- Chapter 6 - Pygmalion Again
- Chapter 7 - It Never Hurts to Help
- Chapter 8 - House Call
- Chapter 9 - A Mother Provides
- Chapter 10 - The Hands That Pull the Strings
- Chapter 11 - Living Water
- Chapter 12 - The Appeal
- Chapter 13 - Return to Duty
- Chapter 14 - A Father First
- Chapter 15 - Central's Decree
- Chapter 16 - Your Friendly Neighborhood Witch-hunter
- Chapter 17 - Purge
- Chapter 18 - Place of Refuge
- Chapter 19 - Clay in the Potter's Hands
- Chapter 20 - Top Dog
- Chapter 21 - Not Even for Thirty Pieces of Silver
- Chapter 22 - Dog Eat Dog
- Chapter 23 - Rats in a Sack
- Chapter 24 - The Vessel Takes Shape
- Chapter 25 - Lighting the Beacon
- Chapter 26 - Home Again, Home Again
- Epilogue - Signal Received
- Appendix A - Character Glossary
- Appendix B - Map of Altamira