The Witch Hunters
The Queen has been kidnapped by sinister forces to be used in a ritual to revive an ancient evil. The King dispatches his Five Champions to save the Queen and prevent the resurrection of the evil power. They fail. Years pass and the resistance to the march of evil is on its last legs. One last attempt must be made to strike at the heart of the evil, but old comrades dispute over methods and launch separate efforts to bring the war to a decisive end. The question that divides them is this: Is victory worth killing one of their own?
Table of Contents
- Prologue - Flesh for Flesh, Life for Life
- Chapter 1 - The Wanderer's Road
- Chapter 2 - The Queen's Champion
- Chapter 3 - The Sorcerer's Daughter
- Chapter 4 - The Father's Will
- Chapter 5 - The Fallen Knight
- Chapter 6 - The Devil on a Leash
- Chapter 7 - Two Mules for Sister Lys
- Chapter 8 - The New Champions
- Chapter 9 - Father and Sister
- Chapter 10 - The Costs of War
- Chapter 11 - Dragonkin
- Chapter 12 - The Princes' Pact
- Chapter 13 - Peasant Fables
- Chapter 14 - Dreamsharing
- Chapter 15 - Summons
- Chapter 16 - A Pfennig for Your Thoughts
- Chapter 17 - The Ones You Meet Along the Way
- Chapter 18 - Let Me Pick Your Brain
- Chapter 19 - The Lesser Sabbat
- Chapter 20 - Back to the Homeland
- Chapter 21 - None So Leal
- Chapter 22 - The Fractured Mind
- Chapter 23 - Tidings and Portents
- Chapter 24 - Offerings
- Chapter 25 - Light Against Light
- Chapter 26 - Devils Within
- Epilogue - Parting Ways
- Appendix A - Character Glossary
- Appendix B - Map of the Allied Kingdoms