Mar 22 2016

Character Spotlight: Medusa

Medusa is a character that hails back from my now lost original concept for what would become The Trident War Chronicles. I’ve been a big fan of Greek mythology ever since I was a child, so it’s little surprise that I’ve woven it in so tightly with my own mythos. Much as Arachne originally had little more going for her besides being a menacing monster, so too was Medusa until I spent some time to give her more character development. I’ve already talked about her relationship with Arachne in an earlier post and there’s not much to add there. I’d probably say Medusa is a little more emotionally dependent on Arachne than Arachne is on her, but that might be because her background is a fair bit more traumatic.

Something I wasn’t expecting in her character until I really got into writing her section was the aspect of her as a tired bureaucrat. She doesn’t serve the Monarch Lich out of any great fear or loyalty, but more because it’s just a job. Basically, when Arachne submitted to him, she had no reason to put up a fight and was given her job as an inspector of the realm. You might think there was a punitive aspect to the Monarch Lich sending her to Notos, but it was simply a matter of him putting her powers and experience to use. As someone who made the rounds all throughout the Darklands multiple times during the Lich’s reign, who better to survey the land of the enemy?

As an interesting side note, there are three degrees of petrification that get covered in more detail in TTWC3, where the characters are on the receiving end and it seemed appropriate to talk about their origin here. Total petrification is fairly familiar and what most people associate with Medusa. Petrification of the flesh, where only a victim’s body is turned to stone, is actually inspired by the Medusa Transducer in The Rocky Horror Picture Show. In my universe at least, I make the rationale that living tissue and dead matter react differently to the spell. This also make a convenient way to loot the victims. The way the Ancients were turned into bronze statues in Everyday Magic follows the same principle. Surface petrification was inspired by the Metroidvania Castlevania games like Symphony of the Night where it looks like total petrification but is ultimately just a shell that you can break free of. This form of petrification has previously been seen in KoG3 when Brenok petrifies Adrienne.

That does it for now. I’ll be back again in a couple months to start our treatment of the leads of TTWC3 with Rowland. Stay tuned.

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