Dec 11 2013

WIP Update – 10 Dec 13

I’ve been doing more preproduction work on those stories I mentioned last time, especially Candidate 03.

I’ve also embarked on a fun little exercise. You see, playing Dragon Force, I’ve found that I’ve been inventing narratives to fill in the substantial gaps in the game’s rather sparse story and characterization. Well, I decided to take it a step further. Starting up a new campaign, I’ve been writing my own little story as I go. Yes, it’s basically just Dragon Force with the serial numbers filed off, so I don’t plan on ever publishing it to the site, but the main thing for me is the element of unpredictability. I’m very much a control freak as a writer, as evidenced by my abundant peripheral materials. I do try to leave the door open to serendipity, but that only goes so far.

I saw a documentary about Philip K Dick and how he would create branching options for his stories and let the luck of the draw (as it were) decide. Closer to what I’m doing here, I think of the narrative LP for X-COM by GuavaMoment and how the highly unpredictable battle scenes would have a major influence on the story. Like I said, this is just a way to play with my means of storycrafting. If I like it, I may try similar techniques in the future.

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