Jul 24 2013

The Big Dang Animation Project

I mentioned on Twitter that I should provide more detail into the animation project Kazuya’s working on. The idea is to make a KoG1 short in a style reminiscent of Puchi Eva. I’m thinking of using the fight with Sonia in Rowan from Chapter 5.

The task would be one thing if Kazuya was already a proficient 3D modeler/animator, but he’s still learning the ropes and I’m doing a little study myself to give him more meaningful direction. (It’s almost entirely conceptual on my part as he’s the one with the software way across the pond.) If you’ve been on Twitter, you’ve seen the base model in progress I posted (over much protest on Kazuya’s part). With the base model as the starting point, a few variants will be put together and from there, it’s a matter of hair styling and costuming to make those basic models into the characters that need to be on the stage.

There are a lot of assets that need to be put together and I’m kinda pushing Kazuya just to get it done within a reasonable timeframe rather that indulge our mutual perfectionism. If we can make this hurdle, we should learn enough to do even better next time.

Part of the deal with 3D work is that if you get the assets right, you can just reuse them rather than recreating them from scratch each time. Well, it also applies to 2D work, especially when Flash is involved (and that’s also something I’d like to explore).

Anyway, I’ll try to tease more production shots in the course of the coming months and maybe even extra stuff like animatics and such. Stay tuned.

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